Bronze Age

Pre-seed investor deck · 2026

The most important computer in your home doesn’t exist yet.

Bronze Age is building a computer that earns a permanent place in the home. The first product is The Radio*.

Design render

Bronze Age

02The problem

The home has smart devices. It still doesn’t have a computer of its own.

Today there are two ways to bring serious intelligence into the home: use a cloud assistant controlled by somebody else, or assemble the stack yourself.

Convenient, but not yours

  • Vendor assistant + account
  • Cloud-first intelligence
  • Vendor-controlled memory
  • Limited household context
  • Behaviour defined by the platform

Bronze Age

The missing middle

Yours, but not a consumer product

  • Local AI models + spare computer
  • NAS + home server
  • Speakers + voice stack
  • Configuration + maintenance

Convenience without ownership — or ownership without a consumer product.

Bronze Age is building the missing middle. Competition in A1.

Bronze Age

03Why now

Local AI has crossed the threshold from hobby to product.

5.3×

improvement in intelligence per watt for local AI, 2023–2025

Stanford University + Together AI

  1. More capable

    Models that recently required large cloud systems increasingly fit consumer hardware.

  2. More responsive

    For workloads that run locally, avoiding a cloud round-trip can reduce latency.

  3. More economic

    Everyday intelligence need not incur cloud inference cost on every interaction.

Sensitive context can remain at home. Frontier cloud models remain available when useful. Detail in A5.

Local where local is better. Cloud where cloud is better.

Bronze Age

04The product

The Radio*

A beautiful, always-available computer designed to live in the home.

The Radio* seen from the front: a fabric grille above a bronze-finished panel with five buttons and a dial

Sound

  • Spatial audio
  • Personalised radio

Intelligence

  • Local or cloud AI
  • Personal + shared context

Ownership

  • Private storage
  • Physical privacy controls

Longevity

  • Upgradeable compute
  • Upgradeable storage

Useful before it is impressive. Design render · Designed and assembled in England.

Bronze Age

05The experience

Your day, without another screen.

The Radio* creates a continuous audio stream around your life—combining what you want to hear with what you need to know.

  1. 01Music
  2. 02Personal update
  3. 03News
  4. 04Calendar
  5. 05Markets
  6. 06Question
  7. 07Music

It learns the rhythm

Music, calendar, interests, preferred sources, markets and routines—and can interject when something matters.

You stay in control

Interrupt it, ask a question or choose a mode. Harder questions can use frontier cloud models.

A product you live with, not an app you launch.

Bronze Age

06Why physical + why local

Audio earns the place. The computer makes that place more useful.

  1. Presence

    Permanently powered, networked and available. No app to open.

  2. Interface

    Speakers, microphones and physical controls make the experience ambient and screenless.

  3. Speed

    Local workloads can avoid network round-trips and therefore respond with lower latency.

  4. Ownership + privacy

    Context can remain on customer-owned storage; the owner decides when cloud intelligence is used.

  5. Economics

    Local compute can reduce the marginal cost of continuous intelligence.

A dedicated AI box has to justify being an AI box every day.

A great audio product already has independent value and deserves a permanent place in the home.

The hardware isn’t packaging for the AI. It is the presence, interface, privacy boundary and economic model. Audio gets the computer into the home.

Bronze Age

07From product to platform

The first product installs the household computing layer.

The Radio*

Earns a permanent place

Daily audio utility gets Bronze Age into the home.

The household computer

Establishes infrastructure

  • Compute + private storage
  • Identity + permissions
  • Personal + shared context
  • Local intelligence + secure network presence

Future Bronze Age products

Become interfaces to it

  • Screens
  • Audio
  • Controls
  • Other household interfaces

The Radio* carries the cost and complexity of establishing the layer. Future products can increasingly become interfaces to it.

Share a computer, not an account.

A household can share infrastructure while keeping individual identity, permissions and private context separate.

The Radio* is the wedge. The household computer is the platform.

Bronze Age
Friends in a city apartment, one adjusting The Radio* on the wall
Design render

08First customers

The first customer wants the object before they understand the platform.

Design-conscious, technically curious and able to buy premium technology—but unwilling to build and maintain a home server.

  • They buy premium technologyIndustrial design materially affects what they choose.
  • They care what lives in their homeSound, materials and appearance matter alongside specifications.
  • They want more ownershipThey are increasingly uncomfortable putting every piece of personal context into someone else’s cloud.
  • They want capability without the hobbyLocal AI and private storage appeal. Building the stack does not.

Pricing hypothesis

The Radio* — ~US$2,100 before tax

The first 100 homes use the full local-compute configuration so we can test the complete product thesis.

Willingness to pay is being tested through reservations and paid orders.

Design earns attention. Daily usefulness earns permanence. Detail in A1.

Bronze Age

09Go to market

Start with 100 homes. Learn how to scale from there.

One configuration. One cohort. One clear experiment.

  1. 01

    Prove demand

    Target

    20 paid orders for The Radio*

    ~US$2,100 before tax

    • Founder-led demonstrations
    • Design + technology communities
    • Reviewers + early advocates
  2. 02

    Prove behaviour

    Target

    10–20 pilot homes

    • Daily + repeat use
    • Reliability + support
    • Willingness to pay
  3. 03

    Prove acquisition

    Target

    100 paying UK homes

    • Conversion + CAC
    • Referrals
    • Repeatable channels

What the cohort must answer

  • Use
  • Price
  • Reliability
  • Support
  • Referrals
  • Conversion
  • CAC

A focused UK founding-customer cohort, not a scale launch. The first 100 homes exist to show what customers actually use and whether daily behaviour repeats.

Bronze Age
The working prototype on a workshop bench The Bronze Age PCB on the bench The machined aluminium control panel with the PCB behind it Speaker drivers and electronics wired for testing
Prototype and workshop, Manchester

10Progress

This already works.

Hardware

  • Working physical prototype + custom PCB V1
  • Industrial design developed; supplier quotations received

Software

  • Personalised-radio + voice interaction working
  • Local server + storage architecture working

Audio + production support

  • Daniel Fletcher working with Bronze Age
  • Airsound integration agreed in principle; commercial terms under discussion

Next

  • V2 electronics, thermals, tuning, DFM, suppliers, compliance + paid demand test

Technical feasibility is increasingly proven. Commercial validation and production engineering are the next risks.

Bronze Age

11Team

Software, electronics and design—with experienced consumer-audio production alongside us.

The founders have spent 5+ years building products together.

Oli Jay

Oli Jay

CEO · Software + commercial

Software engineer / IoT. Built and launched software products. Techstars and commercial-founder experience.

Neal Menhinick

Neal Menhinick

Industrial design + brand

Industrial design, CAD, materials and premium product presentation.

Luke Bonnici

Luke Bonnici

Electronics + systems

Electrical + software engineer. Smart-home experience. Designed Bronze Age’s electronics and PCB architecture.

Daniel Fletcher

Daniel Fletcher

Audio & manufacturing adviser

Founder/CEO of Airsound; inventor and electroacoustic engineer. ~30 years across professional and consumer audio. Former Head of Innovation & Development across Roberts Radio and Morphy Richards.

Production experience

10+ years direct China electronics manufacturing by 2019; DFM, manufacturer selection, supplier engagement and QA. Airsound technology shipped in 150,000+ products.

Advising Bronze Age on acoustics, product engineering, DFM, suppliers, sourcing, QA and production ramp.

Bronze Age

12Business model

Premium hardware first. Lifetime value grows with the product.

  1. 1

    Hardware

    The Radio*

    Full local-compute product · ~US$2,100 before tax

    The first units deliberately price expensive compute close to cost.

  2. 2

    Upgrades

    • Compute
    • Storage
    • Future modules

    Keep the object. Upgrade the computer.

  3. 3

    Software + applications

    • Personalised experiences
    • Household applications
    • Optional services

    Potential lifetime value—not yet proven.

Provisional engineering estimates · The Radio* (~US$2,100)

19% → ~30% → ~45%

Early production → 1,000 units → 10,000 units

The first 100 units optimise for learning, adoption and proving the full product—not mature margin. Volume engineering improves hardware economics. The architecture also gives Bronze Age the option to introduce other configurations later, once the flagship experience and demand are proven. Detail in A2.

Build the relationship through hardware. Increase usefulness over the lifetime of the product.

Bronze Age

13What this round proves

US$1M to answer the questions that determine whether we scale.

Product

  • Production-intent hardware
  • Local + cloud AI
  • Spatial audio
  • Thermals + reliability

Manufacturing

  • Compliance
  • Suppliers + QC
  • Production COGS
  • First commercial batch

Demand Targets

  • 20 paid orders
  • 100 paying UK homes
  • Willingness to pay
  • Initial CAC

Behaviour

  • Repeat use
  • Personalised-radio usage
  • Support burden
  • Referral / advocacy

DFM, supplier and QA process supported by experienced consumer-audio manufacturing expertise.

All 100 homes run the full local-compute product—testing whether local compute materially improves the experience. At the end of this round we should know whether Bronze Age deserves to scale. Detail in A4.

Bronze Age

14The plan

Prototype → evidence → production → 100 homes.

  1. Months 0–3

    Validate

    • First-release scope + customer interviews
    • Reservations / paid orders
    • V2 engineering
    • Acoustic + thermal validation
  2. Months 3–6

    Production intent

    • Hardware/software alpha
    • Personalised radio complete
    • Local + cloud paths
    • Airsound integration
    • DFM, suppliers + compliance
  3. Months 6–12

    Real homes

    • 10–20 pilots
    • Use, reliability + support
    • Willingness to pay + CAC
    • Suppliers, QC + production engineering
  4. Months 12–18

    First 100

    • Compliance complete
    • First commercial run
    • 100 paying UK homes
    • COGS, CAC, use + referrals

Daniel Fletcher supports acoustics, DFM, supplier selection and manufacturing planning through production intent and ramp.

Every phase retires a specific risk. Full roadmap in A4.

Bronze Age

15The ask

Raising US$1M to put Bronze Age into the first 100 homes.

US$1M

Pre-seed

US$5M

Post-money

18

Months

US$25K committed · seeking a lead.

Round goals

  • 100 paying homes
  • Measured COGS
  • Initial CAC
  • Repeat use

Indicative allocation

  1. Product + engineering

    Electronics, software, AI, acoustics, thermals, production engineering

    35%
  2. Production + first units

    Prototypes, suppliers, manufacturing, QC and inventory

    25%
  3. Demand + customer acquisition

    Reservations, paid orders, demonstrations, launch, reviewers and CAC experiments

    20%
  4. Compliance + operations

    Certification, security, privacy, legal, insurance, overhead and contingency

    20%

This round earns the right to scale.

Bronze Age · Manchester · [email protected]

Bronze Age

A1Customer + landscape

Who starts, how the opportunity expands, and what exists today.

Initial customer

Design-conscious, technically curious and affluent enough for premium consumer technology—but unwilling to build and maintain a home server themselves.

  • They buy premium technologyApple and other products where industrial design materially matters.
  • They care what lives in their homeSound, materials and appearance matter as much as specifications.
  • They want more ownershipIncreasingly uncomfortable putting personal context into someone else’s cloud.
  • They want capability without the hobbyLocal AI and private storage appeal; configuring the stack does not.

Pricing hypothesis: The Radio*, ~US$2,100 before tax. The first 100 homes all use the full local-compute configuration. Willingness to pay remains unproven.

Launch geography, not TAM

The UK’s 28.6 million households provide launch context only. The near-term market is the much smaller reachable group that understands the product and can afford it. We are not presenting total UK households as an addressable market.

Existing landscape

  • Vendor assistantsConvenient, but intelligence, memory and account remain vendor-controlled.
  • NAS + home serversOwned and capable, but built for technical users who accept configuration and maintenance.
  • Premium audioDesirable physical utility and permanent presence, but not a household computing layer.
  • Bronze AgeSeeks the missing combination: desirable consumer product, owned context, local-or-cloud intelligence and upgradeable hardware.

Qualitative expansion path

Premium early adopters → broader household computing → additional Bronze Age interfaces and products → selected international markets.

The first 100 homes must show repeat use, willingness to pay, reliability, support burden and a credible acquisition path before broader expansion.

UK household count is launch-geography context only, not TAM. Source: ONS, 2024 (A5).

Bronze Age

A2Bill of materials (draft)

Landed cost per unit, by production volume.

Per unit, USD100 units1,000 units10,000 units
Custom PCB with DSP, microphones and amplifier928885
Power supply504030
Acoustics: drivers, enclosure, fabric18013095
Body (3D printed up to 1,000 units; injection moulded at 10,000)15015020
Brushed aluminium panel, knob and buttons (bronze finish)574339
Boot storage (256 GB NVMe)302520
Spatial audio licence (placeholder; terms under discussion)675648
Assembly and test (England)1208060
Packaging and logistics705545
Landed cost without compute module (potential future configuration)816667442
+ Compute module (Jetson Orin NX 16GB)880800720
Landed cost with compute module (The Radio* · first-100 product)1,6961,4671,162
Gross margin, The Radio* at US$2,10019%30%45%
Gross margin, potential future configuration at an illustrative US$1,20032%44%63%

Potential future configuration — not part of the first 100-home cohort. The architecture could support a lower-cost unit without the compute module; Bronze Age may explore this later if customer research supports it. Not a committed SKU; no launch date.

All figures in US dollars; dashed figures are draft estimates. Metal parts: supplier quotation, ex VAT, at ~US$1.32/£. PCB: board quotation plus US$60 components. Body at 10,000 units: US$100,000 tooling spread over the run plus US$10 per unit. Compute at 100 units: ~US$900, added at cost. Storage upgrades at cost, not modelled.

Bronze Age

A3Illustrative path to breakeven

A sensitivity sketch, not a forecast.

If draft unit economics and assumed acquisition cost hold, cumulative contribution could cross costs to recover at roughly 4,900 units. Real breakeven depends on measured COGS and CAC.

$10K $100K $1M $10M $100M $1B 1 100 1,000 10,000 100,000 1M units US$1M round, then + US$100K tooling First 100 units: −US$20K Illustrative cross · ~4,900 units
Cumulative gross profit after acquisition costCosts to recoverProfit after the round and tooling are recovered

Per unit, by phase

1–100101–9,99910,000+
Gross profit$404$633$938
Acquisition cost−$600−$400−$250
Contribution−$196$233$688

Contribution is draft gross profit less assumed CAC. Beyond 10,000 units, the model holds costs flat.

Logarithmic scales. Not a prediction—breakeven moves with real COGS, CAC, mix and how much of the round is counted as recoverable. Storage excluded.

Bronze Age

A4Roadmap

Four phases take Bronze Age from validation to its first 100 compliant UK units.

  1. Months 0 to 3

    Validate

    • Finalise first-release scope and upgrade architecture
    • Customer interviews; reservations and paid-order campaign
    • V2 engineering; acoustic and thermal validation
    • Finalise legal, privacy and insurance foundations
  2. Months 3 to 6

    Production intent

    • Integrated hardware/software alpha; personalised radio complete
    • Local and cloud AI paths; Airsound integration
    • DFM, supplier selection and manufacturing plan
    • Daniel supports acoustics, DFM, suppliers and production planning
    • Compliance, privacy and security testing begins
  3. Months 6 to 12

    Real homes

    • 10 to 20 pilot households
    • Measure daily and repeat use
    • Reliability, support burden and willingness to pay
    • Establish customer acquisition cost
    • Finalise suppliers, quality control and production engineering
    • CE conformity assessment and Great Britain gap review
  4. Months 12 to 18

    First 100

    • Certification complete; declarations and labelling
    • First commercial production run
    • 100 paying UK homes
    • Establish COGS and CAC; measure repeat use and referrals
    • Prepare for selected EU expansion

Every phase retires a specific risk. Daniel’s experience informs DFM, supplier selection, sourcing, QA and production ramp; it does not imply that manufacturing is solved or that final assembly moves from England.

Bronze Age

A5Sources

Sources.

  • Slide 3 · Intelligence per wattSaad-Falcon et al., “Intelligence per Watt: Measuring Intelligence Efficiency of Local AI”, Stanford University and Together AI, arXiv:2511.07885, November 2025. The cited 5.3× compares the best local model and accelerator of 2023 with 2025.
  • Appendix benchmark detailModel evidence reviewed includes Hugging Face Open LLM Leaderboard v2; Qwen3 Technical Report, arXiv:2505.09388; OpenAI gpt-oss model card, arXiv:2508.10925; Google Gemma and Gemini model cards; and OpenAI simple-evals. Benchmark methods differ, so these support direction rather than a like-for-like product forecast.
  • A1 · Launch geographyOffice for National Statistics, Families and households in the UK: 2024: 28.6 million households. Used as launch-geography context only, not TAM.
  • Slide 11 · Airsound roleAirsound, “Our Story” / company site: Daniel Fletcher is Founder/CEO, founder and inventor of Airsound Spatial, specialising in audio product development, DSP and loudspeaker design.
  • Slide 11 · Product leadershipDaniel Fletcher’s product-development portfolio and Glen Dimplex role note: Head of Innovation & Development across Roberts Radio and Morphy Richards; concept-to-production and international manufacturing-partner experience.
  • Slide 11 · Manufacturing experienceDaniel Fletcher, “Top 5 tips for developing and manufacturing electronics in China”, 2019: ten years’ direct electronics/audio manufacturing experience, including DFM and supplier engagement.
  • Slides 10–11 · Production + installed baseDaniel Fletcher, “Making the UK’s #1 soundbar: The Orbitsound T12v3”, 2019: manufacturing-partner replacement, design resilience, production QC and 150,000+ products using Airsound technology in homes.
  • Company figuresProduct status, functionality, pricing hypotheses, targets, unit economics, draft BOM, illustrative breakeven assumptions, use of funds, valuation and team involvement are provided by Bronze Age. No demand, CAC or mature production economics are claimed as proven.
  • ImagesLifestyle and product images are design renders. Slide 10 uses photographs of the working prototype, PCB and workshop.